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Need to malloc a callback
in overlays/rwm.c I need to malloc a callback structure,
because it's being used throughout all subsequent
slap_send_search_entry() calls. I note you did something
similar in overlays/ppolicy.c, where you used the pool
allocator in op->o_tmpcalloc(), but I couldn't see any
corresponding op->o_tmpfree(); is that memory leaking?
I'm asking because I noticed that under stress the "rwm"
overlay is leaking a bit, and I haven't been able to trace
the leak. Unless it's deeply hidden in some library call,
that's the only allocation that I'm aware of not being
freed by my code.
I think this could shed further light on how to play with
dynamic allocation within overlays.
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